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Hoopa unbound smogon
Hoopa unbound smogon










Has the user unleash a shadowy blob in front of itself, dealing damage to opposing Pokemon it hits and decreasing their movement speed and Sp. This way in can catch up to fleeing targets and execute them. Since Hoopa has tons of survivability capabilities, it will be best to equip it with Eject Button so it can easily dash towards in any direction especially after using Hyper Hole. Focus Band will make sure that Hoopa won't absorb much damage with the extra defense its provides along with a chance to recover 8% of the HP it may have lost during battle. The additional Atk and Basic Atk speed will let you deal more attacks to enemies along with a 1% damage increase equal the opposing Pokemon's remaining HP. Since you'll mostly using your normal and boosted attacks to deal damage, equipping Muscle Band will greatly increase your performance in battle. It will also increase Hoopa's damage for 7% for a short time. You'll need to equip Energy Amplifier to maximize the use of Hoopa's Unbound Ring. You can use this as means to extend in battle as you'll be able to get back quickly after. This is very helpful as an escape tool when you or your allies are at the brink of getting knocked out.

#HOOPA UNBOUND SMOGON FULL#

Hoopa, as well nearby allies, can go back and forth the base to regain full HP with Hyperspace Hole. Hoopa can return to the original location where it warped if you use this for the second time. Hoopa then fires two wicked flames at its opponents, inflicting damage and slowing their movement for a short time. Hoopa can warp to its target's position, dealing damage and shoving enemies caught at the receiving end. ・Quickly moves your Pokemon in the designated location. When the Pokemon drops to low HP, then each second for three seconds, it recovers 8% of the HP it had lost.Īfter the Pokemon uses its Unite Move, the damage the Pokemon deals is increased by 7% for a short time. When basic attacks hit, the damage is increased by 1% of the opposing Pokemon's remaining HP. The ally Pokemon that warps in this way will recover some HP. When using this move, if there is a nearby ally Pokemon that is linked by Trick, that ally can also warp to the initial ring's location. If used a second time, Hoopa can return to the initial location where it warped from. This move can be used a second time within a set amount of time. Hoopa then shoots two sinister flames that deal damage to opposing Pokemon they hit and decrease their movement speed for a short time. Hoopa creates a ring under itself and warps to a designated Pokemon's location, dealing damage to nearby opposing Pokemon at that location and shoving them. This move cannot be used on base goal zones.

hoopa unbound smogon

If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. After an ally Pokemon warps, there is a set cooldown before that ally can use these rings again. All ally Pokemon, including Hoopa, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. Creating the ring on the forwardgoal zone of thetop path will also create a ring on the forward goal zone of the bottom path, and vice versa. An intact ally forward goal zone can also be designated as the location where the large ring is created. These ally Pokemon can also warp back to where the large ring was created.

hoopa unbound smogon

Ally Pokemon that return to their base in this manner must wait for a short time before the HP recovery from being in their base triggers. After a set amount of time, Hoopa and an ally Pokemon in the area of effect will return to their base, and their movement speed will be increased for a short time. Hoopa creates a large ring at the designated location, dealing damage to opposing Pokemon in the area of effect.










Hoopa unbound smogon